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They unlock their full potential in Industrial Age, in which they “replace” the Plumed Spearmen and Jungle Bowmen Combo, enabling more coin and population hungry compositions. This finally allow Inca to not rely on the combination of Plumed Spearmen and Jungle Bowmen.īolas Warriors are a great support unit in the mid game. This makes them a solid stand alone unit, with good range damage against Dragoons and able to push back Cavalry charges.
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With it, their melee capabilities are greatly improved against Cavalry and you mass a lot of them at the same time. It’s really in industrial age that this unit unlock it’s full potential, thanks to a shipment. However they are already a good support unit, as 10 to 15 of them snaring at range will allow you to better react against cavalry charges when paired with your Plumed Spearmen, all while being able to take out Dragoons or Heavy Infantry with Jungle Bowmen. This puts them in a pretty weak spot before industrial age, as a mix of Plumed Spearmen and Jungle Bowmen will often do better. However unless you can keep most of them firing, this is not the case at all in the mid game! Their description and multipliers against cavalry suggest that they are good against cavalry. The Bolas Warrior is a very weird unit that is pretty hard to understand. By keeping any cavalry back and making your opponent micro an absolute nightmare, they create the space you need for your other units! If Huaracas are the glue, the Plumed Spearmen are the pillar of any pre-industrial Inca composition. Need to snare the opponent with a cheap and resilient unit? Plumed Spearmen once more!īut it doesn’t stop there, with proper micro they can act as tanks even versus their counters! With their high hits points and the proper use of cover mode, it will take 2 Falconets shots instead of one to take them down, or 12 Skirmisher shots! Need to protect your Jungle Bowmen? Plumed Speamen. They of course deal incredibly well with cavalry : high damage multiplier (x3), incredibly high melee resistance and movement speed once upgraded, with 30% and 5.5 respectively! You need to protect your Huaracas? Plumed Spearmen to the rescue. The backbone of any army pre-industrial! With their high amount of hitpoints, good attack, good speed and high siege, the Plumed Spearmen are the perfect meatshield. Also by removing the main counter of almost every other Inca units, they allow them to get a surprising amount of value! They completly switch the table by forcing your opponent to engage into you instead of the opposite.
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Huaracas are the glue of any late game Inca army. On top of all that, Incas have access to the War Ceremony, which can provide a massive boost to Huaracas damage output! Their only weakness is to get caught in melee, but we will be patching that weakness with the next unit.
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It takes 4 shots to take down a Skirmisher, while a Skirmisher will need 14 shots in return once the Huaraca is upgraded! This unit is the absolute king when it comes to long range Skirmishes while eliminating Incas roaster 1st counter, artillery, with ease. Not convinced? It takes 5 shots from Huaracas to take down a Falconet. All of that make the Huaraca an incredible asset for any Inca player. On top of that, countering cavalry is almost a given for Incas. Doesn’t that reminds you any other unit? Yes, the Abus Gun! But the Huaraca has more range, more range resist (up to 40% damage reduction!) and an higher firing rate. The Huaraca are a long range infantry that deals siege damage instead of regular range damage, costing primarly coin. Huaracas should be part of any Fortress Age and onward composition. We are showcasing them first cause this is probably the most criminaly underated unit in the entire game.
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Incas potential is absolutly crazy, and i suggest anyone to dive into them, as they will only get better and better as people learn how to fully take advantage of their many strenghts. SimCity players, this is your wet dream, as your buildings positioning is really key in order to properly take and keep map control. This further support their very swarmy playstyle, with so many units your opponent will quickly loose count.Īll of this wouldn’t be possible without Incas building, which are trully the core of the civilisation. There biggest strenght is how quick they can get their infrastruce stted up, leading into a very good early map control / turtling.Īlso, unlike other natives civilisation, their economy is able to compete with Europeans and Asians. Ranging from booming to rushing, or even fast fortress, they can do everything. The Incas are probably the most missunderstood civilization in Age of Empires 3 DE.